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Old Feb 13, 2007, 02:26 PM // 14:26   #121
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So much argument against.
So many people just flat out rejecting it when easy solutions make it no different than hero's.

The solutions to the larger arguments(atleast on the front page) are simple.

No drops, split money drops, just like henchies are now. No XP gain.

Powerleveling? Since when is that bad or even in need of power? It's freaking lvl 20, not lvl 357? Most players that have the free time can lvl to 20 in a day or so anyways, playing with just henchies.(and hero's if you have NF)

This game is so NOT about leveling that it keeps people away, and you people are complaining about how someone could powerlevel themselves? Jesus, log out of the forums and into the game, or off both, for good.

The AI or real people argument is not valid here, Anet made the choice to do either so that GW players could play either way they like, or mix it up. AI is not ruining the game, it's making it more possible to not party with retards(no offense to those actually retarted).

How to power balance them. I'm not quite sure how current hero's work, aren't some unlocked per account(Ie not balanced) already?

Eh, do different quests to unlock them, IE, if it's LvL 16, it's a different quest than the lvl 20.

Even if some of my ideas aren't the best(it's happened once or twice) all the arguments against are still mostly troll fodder, there are simple workarounds for most of it, and this is all the effort I'm putting into this one, ever.

/signed w/ balance yet to be worked out
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Old Feb 13, 2007, 04:20 PM // 16:20   #122
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/signed.
I'm already imagining bringing my 6 characters through the fourth campaign and do it 6 times (+1 with the character I will make on the 4th) when I still hasn't finished all the other campaigns with each of them.

For the hero haters, who did represent most of unsigners in this thread, I'll repeat myself over and over again: get a guild. PuGs are not and never were the bulk of GW's team gaming. If you want to team and play with friends, just join a guild and play with guildies.
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Old Feb 13, 2007, 08:58 PM // 20:58   #123
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/signed

Even if just for the looks and the name rest they should act like normal heros do.
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Old Feb 16, 2007, 07:10 PM // 19:10   #124
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Aeon Xin <---many good points

I find it absolutely HILARIOUS that people r complaining about power lvling their own characters OMG! THE WORLD WILL END... to those people NEVER GO NEAR DROKNARS FORGE (there are alot of power lvlers there), and have any of you tried running ur main lvl 20 character while making sure lvl 2 Donkora got xp for all your kills... not as easy as it sounds

I could see issues with running your characters through the game... but at same time... how many times must i do "Battle Preparations" and "A Hero Shall Lead Them"... or such redundant boring quests and missions...

I feel drops should count as they do for henches and such also...

And personally, some of my hero builds r better then what some of my actual other charicters can run due to skills being unlocked account wide...

/signed w/ balancing and tweaking

Last edited by max gladius; Feb 16, 2007 at 07:15 PM // 19:15..
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Old Mar 05, 2007, 10:34 PM // 22:34   #125
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Quote:
Originally Posted by Knightsaber Sith
/notsigned

Then you could use one character to power lvl another which is just rediculous.
Sure, if your main is a monk maybe. Try using your warrior as a main and your dervish as a "HERO" to power lvl the dervish and the first big enemy that comes along will wipe the earth with your low lvl Dervish, cause we all know that "HEROES" LOVE to rush up into your aggro circle the first chance they get, then they are attacked like water off a duck's back.
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Old Mar 05, 2007, 11:28 PM // 23:28   #126
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/signed for:

*Obviously people can't think on their own after reading an idea.... *

For one, it doesn't matter if you could bring your other characters in place of heroes after you beat the game with the specified 'character-to-replace-a-hero' and the 'character-to-control-this-"hero"'. Both done with the game, they should be able to be played together.

Who says ideas can't be tweaked? Who says they're in stone from when someone posts? The annoying, lazy, and boring; thats who.

Instead of lame npc/heroes/hench looking guys you can have "AI W/A flopping hog" assuming my name was flopping hog in game, and I added my Warrior as AI". This saves me a couple of things, embarrassment of heroes with no insignias for armor, little to no runes, and 2nd-hand weapons/equipment. Complete with title for noting its not a hero, its my other character and not a human in direct control.

Why would Anet take this idea in the form it is if we all said, 'yes' x100000, and do it exactly, and let us use high level heroes from lvl 1? Seriously, the idiocy is mind boggling sometimes.



So what my underlining suggestion is if they can't do such a cool and probably way more extra-time consuming change like this, then why don't get it with it and put insignias on its own trader and give them static prices? It's still pretty amazing to see bloodstained insignias going for 10k at the RUNE trader, if you ask me that is.
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Old Mar 05, 2007, 11:42 PM // 23:42   #127
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Quote:
Originally Posted by Beqxter
My major attraction to this idea is more along the lines of storyline progression than leveling or anything like that. If implemented correctly, I don't really see how this needs to be any different in terms of gameplay from the current setup, but it would allow me to take four characters through the game simultaneously instead of over and over (and over) again in order to get them to such-and-such zone so they can cap, or to get skillpoints, etc. As the chapters keep coming and my stable of characters keeps growing, it's quickly growing unworkable and exceedingly tedious to bring them all through.

With the following limitations, would it be workable?

* You cannot take another character as a hero until you reach the entry point for foreign characters in a chapter (ie Consulate Docks in Nightfall) - to prevent powerleveling.

* Gold and drop distribution works the same as with heroes and hench - ie, you don't get it if they're along. However, just like heroes get XP from quest rewards and missions, your other characters would as well.

I mean, with those in place, isn't it essentially just a matter of skins in terms of gameplay? And I would only have to do a chapter a couple of times, instead of, oh, TEN.
/signed

I wanted to quote you sir, because you are singing my tune. I know that several others have weighed in on using 4 characters at once to speed up progression in the game, yours is merely the latest and easiest to quote.

Thx!
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Old Mar 06, 2007, 02:10 AM // 02:10   #128
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/signed

A really good idea, your own character function as hero's do now in Nightfall. Since you spend loads of money and time on your character it would be really nice to use them as hero's as well it would be really funny, especially when they also have FoW armor.
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Old Mar 06, 2007, 04:08 AM // 04:08   #129
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/signed

It would save players lots of time. Doing missions with 4 characters. I woudlnt have to play 26 missions with every character so that they could get all elites (of their profession, of course).
You could have 4 characters of your choice to be in the same party. As customized heroes, lets put it that way
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Old Mar 06, 2007, 04:27 AM // 04:27   #130
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Quote:
Originally Posted by falling demon
ooh can i have 4 warriors all with the same armour/weps, then i can make them all whammos and create myself a whammo party with me and my identical 3 heroes
OMG! That would be awsome!
hahaha!
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Old Mar 06, 2007, 04:35 AM // 04:35   #131
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this isn't an original idea, but this is the 1st ive seen it to actually be said
if done correctly, yes, this would be simple and yet very satisfying

/signed
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Old Mar 06, 2007, 04:37 AM // 04:37   #132
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/notsigned
this would defeat the purpose of having the game considered an MMO-G/RPG. the point is to interact and cooperate with others and not sit and play with yourself, which for some aspects is hard but its never impossible.
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Old Mar 06, 2007, 06:21 AM // 06:21   #133
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Good idea because then you could move heros into strategic placing without flags, and also if you die you dont ave to sit on the ground waiting you could just switch gears and use a differend char. Also you could experience all kinds of chars at once, so the lack of character slots wouldnt be an issue because you couldbe practically any 4 things you wanted. Great idea , ALSO---------------------------------------

Like said before by sum1, you should only be allowed to acsess this function when you are 20 and beat the game , or on a pvp char.
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Old Mar 06, 2007, 08:37 AM // 08:37   #134
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Considering I set my heroes up using trusted builds from my main characters, we have this facility already in some ways. (But no, I don't put rebirth on Olias! I have to make concessions for the AI). But being able to run yourself to Droks? I don't think so.
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Old Mar 06, 2007, 11:53 AM // 11:53   #135
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Quote:
Originally Posted by Strider77
/notsigned
this would defeat the purpose of having the game considered an MMO-G/RPG. the point is to interact and cooperate with others and not sit and play with yourself, which for some aspects is hard but its never impossible.
It's an MMORPG that is subclassed as an CORPG.

Why would you say that it defeats the purpose of cooperating with others, and then say its not impossible to play by yourself?

Cooperating with real people has always been an option in GuildWars, which is why we have henchies and heroes. Having our own players would be far more exciting for the look, mostly.

Instead of sending out your /notsigned posts, (which, btw mean nothing), why not suggest possible limits instead of dismissing it out altogether?

1. Possibly limit the number of same-classed characters
2. Have only one player-hero that can be invited
3. The player-hero may not gain experience.
4. The player-hero can only be invited in areas that the player-hero has already been to.
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Old Mar 06, 2007, 02:04 PM // 14:04   #136
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Quote:
Originally Posted by Terra Xin
1. Possibly limit the number of same-classed characters
2. Have only one player-hero that can be invited
3. The player-hero may not gain experience.
4. The player-hero can only be invited in areas that the player-hero has already been to.
1. I dont agree, because someone could want to play a group with a lot of warriors, just to have FUN (thats whats this game is about, right?)

2. That would be bad... because i do like the idea of playing with 4 "customized" heroes. If you dont have a character of that class, or you simply like your heroes just as they are, get heroes

3. Well... 0 experience its dull... at least half os that you can get some skill points. No point of adventuring with a charater along a chapter if you wont be able to get some skills at the end O.o

4. Wait... that WAS the original idea, right?
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Old Mar 06, 2007, 02:14 PM // 14:14   #137
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/signed, but your characters you use as heroes should've been there before. It's not like you get your ch1-finished-ranger to do DoA real' quick. He has to do NF completely.
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Old Mar 06, 2007, 03:29 PM // 15:29   #138
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Quote:
Originally Posted by Drognan
cause we all know that "HEROES" LOVE to rush up into your aggro circle the first chance they get, then they are attacked like water off a duck's back.
Erm, no. We all know that you can adjust just how aggressive you want your heroes to be. And you can pin them individually to suit your game plan.

I still think it's easy enough to give your heroes builds your other characters are using. More convenient, because they don't have to go out and cap them first, which your characters would have to do.
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Old Mar 06, 2007, 03:43 PM // 15:43   #139
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This is an awesome idea. Think it would be great to do this so instead of taking ALL mr chars through elona/cantha I can take 3 others with me.

Who cares if you power level yourself? If your low level your going to die and last time I checked when your dead you don't get XP.

Who cares if you farm greens? IF this was impleneted you really think it's going to be made so you get all the drops.

You can fully customize your heroes armor / skills at the moment so heroes = players in almost every sense
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Old Mar 06, 2007, 07:39 PM // 19:39   #140
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Quote:
Originally Posted by Drognan
Sure, if your main is a monk maybe. Try using your warrior as a main and your dervish as a "HERO" to power lvl the dervish and the first big enemy that comes along will wipe the earth with your low lvl Dervish, cause we all know that "HEROES" LOVE to rush up into your aggro circle the first chance they get, then they are attacked like water off a duck's back.
Obviously you dont know how to play with heroes. If you set them to aggro then they will rush in but you can set them to guard and they will not rush in. You can also set them to not fight.
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